EXHIBIT PHILOSOPHY & VALUES

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2011

The Works aims to be an environment where every child – really where everybody, regardless of age or background – feels welcome, encouraged and inspired to engineer – that is, to imagine, design, build, create, explore, try, fail, try again, evaluate, make messes, think outside the box and discover new things.  Marketing materials, signage and staff proactively welcome and have high expectations for girls and boys of every ethnic background and economic status.



Target audience:  kids ages 5-12 and their families, teachers and communities:  with these priorities:  ages 6 to 8,  ages 9 to 12,  ages 4 to 5, teens/adults


Learning at The Works is self initiated, self directed, open ended, fun and real. 

We strive for great exhibits – exhibits that attract and engage a child and allows this child to discover something important our make something wonderful.  A great exhibit provokes curiosity and then allows a child to satisfy it.  “How does that work?”  “Oh, I see!”  “What can I build?”  “Come look at what I made!”  With a great exhibit, a child becomes an engineer, becomes a scientist, becomes an architect for a time.  A great exhibit creates the environment, the context, the tools to allow this to happen.  Great exhibits are also grounded in reality and are doable, durable, maintainable and affordable.

The lobby, classrooms and exhibit halls are non-commercial.  Exhibits can explore generic products and topics, but do not highlight or advocate any particular vendor or manufacturer.  Recognition of donors is unobtrusive and does not include logos.

Exhibits must be varied to avoid museum fatigue.  Different exhibits involve different senses, different learning styles.  Some are quickly understood, some engage the visitor in deep reflection or in depth building.  The topics blend whimsy and real world applications. 

Children are absorbed, excited and delighted by personal exploration of real things and real challenges. 

Exhibits at The Works must convey the spirit, the tools and the essence of engineering skills and the engineering design process as well as information about the content and products of engineering and technology.

Topics range over many fields of engineering, both classic and current. 

Alignment with Minnesota state science standards is considered
  

The ideas for The Works exhibits originated from many sources:  from reading about technology, tinkering with machines, watching children play, visiting other museums and talking to engineers and other technical professional.  Articulating the concepts is straightforward;  much time and imagination go into finding opportunities for hands-on fun that illuminate each concept. 

It is much more important to maintain the hands-on emphasis of the exhibit halls than to comprehensively cover each topic or aspect of a theme.  This is a common mistake museums make.  While it is certainly important to have overarching thematic coherence, it is the experience of individual exhibits that has the greatest impact on visitor learning, motivation and satisfaction. 

Almost all of the exhibits must be truly hands-on, but occasionally, with good reason, a few evocative displays or demonstrations may be included.

Note: 5 or 6 years ago we met with a team of exhibit developers from the Science Museum of Minnesota who gave inspiring, thoughtful advice, including: stick to our mission and unique potential of truly hands-on activities because it is a very valuable niche and larger, more formal institutions (like the SMM) simply cannot pull that off. 



May 2010 -- notes



Philosophy/Goals for The Works exhibits

  • The Works aims to be an environment where every child – really where everybody, regardless of age or background – feels welcome, encouraged and inspired to engineer  (that is, to imagine, design, build, create, explore, try, fail, try again, evaluate, make messes, think outside the box and discover new things. )

  • Learning at The Works is self initiated, self directed and open ended. 

  • Children are absorbed, excited and delighted by personal exploration of real things and real challenges. 

  • Exhibits at The Works must convey the spirit, the tools and the essence of engineering skills and the engineering design process.

  • Alignment with Minnesota state science standards is considered

  • Target audience:  kids ages 5-12 and their families, teachers and communities

  • Exhibits must be varied to avoid museum fatigue.  Different exhibits involve different senses, different learning styles.  Some are quickly understood, some engage the visitor in deep reflection or in depth building.  The topics blend whimsy and real world applications. 

  • A great exhibit attracts and engages a child and allows this child to discover something important our make something wonderful.  A great exhibit provokes curiosity and then allows a child to satisfy it.  “How does that work?”  “Oh, I see!”  “What can I build?”  “Come look at what I made!”  With a great exhibit, a child becomes an engineer, becomes a scientist, becomes an architect for a time.  A great exhibit creates the environment, the context, the tools to allow this to happen.  Great exhibits are also grounded in reality and are doable, durable, maintainable and affordable.

  • The ideas for The Works exhibits originated from many sources:  from reading about technology, tinkering with machines, watching children play, visiting other museums and talking to engineers and other technical professional.  Articulating the concepts is straightforward;  much time and imagination goes into finding opportunities for hands-on fun that illuminate each concept.

  • What does the visitor walk away with as a result of his/her experience at The Works?    We want the answer to be something more than a pleasant afternoon.  

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